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Aerth General Map

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This is traditional art, done by traditional means - watercolors, pens, ballpoint and so forth. The frames and text were added on the computer after scanning, so it is therefore traditional art. However, it conotates to a large-scale Manga comic project currently being worked upon. If there is a problem with this works category, please do not delete it, and merely change the category. Thanks.

A General Guide Map of Aerth.

-={ The Continents }=-

The Kingdom – Also referred by its old name of ‘Britannia’, the Kingdom is one of the oldest civilisations on Earth, steeped in history both known and undiscovered. Within its boundaries are Scotland to the North, England to the South, Ireland to the West and Wales to the East, and to the far North-west lies the Isle, an large off-shore island. Within the four main areas history, there has been much fighting and wars, both magical or otherwise, and this has caused a feeling of unease between the four main factions. Will they ever be able to live together totally, in peace, without persecuting eachother?

Egypt – Egypt is the immense, deserted land south-west of the Kingdom. It is mainly composed of huge sand-dunes and flattened, dead desert, with a few lagoons and oasis’ around in various areas. There are still more areas and cities within Egypt that go off the map, but the only ones to be spoke of in the series’ are shown here, including Bubastis and Cairo, two of Egypts biggest cities.

Afaric – The biggest of the three continents, but also the least well known, and the least discovered. A hundred or so years ago, it was the scene of the Green Maggot Tournament, and the defeat of Michelob Nix, an extremely powerful evil Necromancer. Areas discussed in the series’ involve Waspwill, an old tribal city based on voodoo and headhunters, and Mount Venus, which extends into the Eastern-most area of the map, where the Buddhist monks live in a temple high up in the mountains. The mountain itself, is said to be home to a separate hominid race of humans – the Sasquatch. North Afaric remains mostly undiscovered, because of a band of inhospitable desert, full of sandstorms which seem almost supernatural in origin – and then theres the deep, dark rainforests, and Karakkar Impassible, a band of immense, jagged cliffs and mountains on the coast which does not allow entry. It is said that Karakkar Impassible hides the oldest place known to man – an earthly Eden called Elswick Vale, but this is only legend. It is said the Mayans that live in the Deep Forest, and the Incans who live far north in the Condor Andes know the secrets of Elswick Vale, and have seen it themselves. Finally, it has also been said that life on Aerth began in Afaric, so perhaps this legend of Elswick Vale is not that far from the truth after all!

Undiscovered Glacial Land – This last, totally unknown continent has only been witnessed by few sailors through a telescope while sailing. Because of the horrible ice-flows and legends of creatures rising from the deep and devouring ships, no-one dares go near this land. No-one, therefore, knows what its like, if anyone lives there, or how big it is, even. All that is known is it is covered in ice from the coast.

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-={ Cities/Large Areas }=-

Scotland (North area of the Kingdom) – Genetic home of characters like Thistle Wolberg and her mother, as well as Midas (Amy’s girlfriend), Scotland was once ruled by the Jacobins, ancient, feral warriors with kilts and sporrans and very, very big swords. Still proud and headstrong of their warrior past, Scotland takes shit from no-one! Beware! O_o

England (South area of the Kingdom) – Genetic home of characters like Amy Setterwynn and her family, England is the more ‘civilised’ version of Scotland. The two countries of Scotland and England are historical rivals, due to wars from centuries ago when the feral Jacobins were massacred by the English Redcollars. Neither side was the right side, but England civilised role could be thrown into doubt, when one would wonder how such civilised a country would or could manage to totally destroy a country of natural born fighters and warriors..

Ireland (West area of the Kingdom) – Completely desolate for about fifty or so years now, it was once a lush, green land and home to the Leprechauns, Faeries and other merry folk such as Zacharhim, the mass-murdering Rathiel from hell. : ) Once fought over by dozens of varying factions and religions and races, an all-out modern war broke out from within Ireland, and supposedly, a nuclear bomb was set off. Nothing was left, and Ireland is now off-limits to the rest of the Kingdom. It is therefore almost totally impossible to find purely Irish bloodlines now on Aerth.

Wales (East area of the Kingdom) – Genetic home of characters like Alder Beachfield, Holly Winter and Wesland Fethiye, Wales is the meekest of the four countries within the Kingdom, but between all of their quarries and their pubs, Wales is still a lovely part of the Kingdom, and equally respected by all other areas – not very much!

The Isle (North-west area of the Kingdom) – The Isle used to be a scatter of small islands roughly only a thousand or so years back, but an incredible cataclysm eminating from Egypt around the time caused the earth to shift, and they became mainly one large island, on which, a small town slowly grew up. There, exists the Isle Museum and the Isle Highschool, along with a few small mini-marts and a very good golf course. But how long will the Isle stay as it is – since the entire Isle has formed over a massive labyrinth of underground cave systems?

Bubastis (North-west area of Egypt) – Bubastis is the ancient ruined city of Egypt which was once ruled over by the Cat-goddess, Bast. Once, it was the pinnacle area for Egyptian Circles to meet together, and summon Gods to Aerth for the mutual good of both races, as well as for peace. During the first cataclysm in the battle between two Circle members, Tiezal and Alikeb, the entire city was destroyed, and most of its civilians killed and/or eaten. In the past fifty years, Bubastis has been found to harbour the small remainder of Bubastites, and with help from the city of Cairo, Bubastis is being funded into an upstanding, beautiful place to live in again..

Cairo (West area of Egypt) – The lush, rainsoaked area of Egypt, where cold ocean winds brush through the roasting sand dunes, helping the civilisation in its path to grow more and more fertile. Professionally a tourist destination and a place of study for historians and paeleontologists, Cairo has much trouble when it comes to graverobbers and money-hunters looking for artefacts to sell on the Black Market. But if you can ignore the usual attack by desert Mongols and the Farsikh tribe which lives on the outskirts of town practicing headhunting, and the occasional giant, building-high King Cobra’s and… ahem. Anyway, it’s a pretty interesting place from time to time.

The Red Desert (North-Eastern area of Egypt) – A largely unknown area of Egypt which is apparently just ruined land, with no life inhabiting it whatsoever. It was known to have had a city at one point in history, as steps and columns can be seen protruding from the sand during a sandstorm. As its name suggests, the sand there is a bright, blood red apart from any other area in Egypt, and yet the sands composition is identical to anywhere else. There are, however, legends as to how the sand got this deep red hue..

Judean Sea – The Judean Sea is the large expanse of water stretching from the far North-west of the Kingdom to the low South-west. Its also the area where tropical warm water tends to meet cold, northern water, and this causes many storms and bad weather, and this is usually the cause of the Kingdoms well-known bad, gloomy weather for most of the year.

Waspwill (Northern-west area of Afaric) – This small area of Afaric is the renowned home to many varying kinds of Afaric customs, religions.. and magics. Once, it was the scene of a great massacre of thousands of Afaricans, when the undead necromancer Michelob Nix cast a mighty killing spell over its entire populace – just out of boredom. Through history, Afarics shaman, necromancy and voodoo origins have fell away along with dozens and dozens of other magics and religions, and the remaining few of people who still follow the “old ways” there are persecuted and reviled, out of fear of a repeat of Nix’s spells on them.

Mount Venus – A huge mountain roughly in the central north area of Afaric, Venus is a hollow mountain, the rarest of its kind in the world, as its centre holds thousands of millions of varying species of gemstone, crystal and diamonds, as well as stalactites, stalagmites and cave formations unseen on any other area of the earth. This is protected by the Buddhist monks who inhabit Tiger Temple, close to its summit.

Yucca Gully (North-west area of Afaric) – Yucca Gully is one of the only few known rainforests on Aerth, and it is the only one to have been explored by travellers from the Kingdom, because of its deep, steamy canopies and cold, mild nights, it can be a difficult place to live for someone who has came from a temperate climate. It is thought that three quarters of the worlds animal and plant life lives in this one band of forest, but there is much controversy surrounding it, as Yucca Gully is under constant pressure to be mowed down by developers from the Kingdom..

The Deep Rainforest (North area of Afaric) – Getting into the least well known areas now, even very few inhabitants from Waspwill or nearer have dared venture this far. Filled to the brim with some of the strangest beasts on Earth, it is rumoured to be the accursed band of protective forest surrounding the famed Elswick Vale, an Earthly-Eden cut off from the rest of the world by huge, immense and jagged rocks, sheer cliff faces, insane tribes and vicious animals, as well as the Deep Rainforest itself, which only ‘the worthy’ may ever venture through to the other side..

Karakkar Impassible – The ‘Evil Brother’ to the Condor Andes, Karakkar Impassible is inhabited by no human, and the only creatures who inhabit it are cliffhanging wallopers and tiny, crack-creeping lizards and snakes. Created during the first cataclysm, the continent of the Kingdom flew eastbound at an incredible rate, and directly into the West-face of the Afaric continent, throwing earth into the air and creating the immense, jagged cliffs we now see in Karakkar today. With winds reaching over 100 mph and completely vertical, wind-smoothed cliff-faces, Karakkar Impassible definitely lives up to its name – but what do these cliffs have to hide? What is the land that lies beyond?

Condor Andes – The home of llamas and pan pipes and the mighty Condors, the Andes has many of its own legends, including that of the infamous Roc, or Thunderbird, a bird who’s wingspan blots out the very sky it flies in. Homeplace to a dozen or so different tribes and cultures, especially the Mayans, the Condor Andes are a scenic and beautiful place on Aerth to visit, and a peaceful place to live. However – don’t piss off the Mayans, as they will quickly become violent, and don’t try to go through their villages to the other side of the Andes to the hidden land – on pain of death!

Elswick Vale, the Hidden Gardens – Largely a legend, and based very loosely on fact, Elswick Vale is rumoured to be a massive collection of forest and beach, heath-land and marsh, desert and cliffs – every possible habitat in one area of the Aerth. Ancient legends tell of a guardian who resides, and possibly created this land, who’s hair is formed from grasses and who’s muscles are formed from stone, who’s blood is the water of the oceans and who’s heartbeat is all of nature. But such an area could never exist, never-mind such a being – could it?

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-={ Numbered Minimal Areas }=-

1 – Oakhaven – Home of Amy Setterwynn, Alder Beachfield and the rest of the gang in the Setterwynn comic series. Eventually becomes home to Thistle Wolberg and her family as well, and is the place where the final magic battle against Morgana begins and ends.

2 – Glasgow – The city just shy of Oakhaven, which is more of a country town. This city is the office central for the Walt Gregori Illuminati, under the guise of the multinational corporation giant, Ganon Corp.

3 – Calcifer University, Berry Building – At the end of all of the series, this is where Amy and friends go to University, and meet up with even more new friends.. and enemies. Its also where Holly Winter encounters the detective who was seeking for her arrest.

4 – London – The biggest city in the Kingdom, and supposedly the complete central agency for the Walt Gregori Illuminati, but this is still to be seen.

5 – Hisslop Prison – This is the maximum secuirity prison where Holly Winter, the worlds worse serial killer, was imprisoned – and escaped from.

6 – Faux Town – Home to Wesland Fethiye, Belle the Genie and their friends. The orangey beach on the south coast of Wales is where Wesland found Belles bottle.

7 – Isle Highschool – The scene of one of the bloodiest magic wars in history, a war fought between the Bast and Sun Circles of ancient Egypt. Anstice, leader of the Bast Circle, haunts a cave system underneath the highschool, whereas Alec, leader of the Sun Circle, hides in the forests surrounding the school.

8 – Isle Museum of Natrual History and Archaelogy – Upon one look at the Isle Museum, it could be said it is an amazing, incredible place with the amount of specimens and areas of interest it has, but for some reason, it is falling into bankruptcy…

9 – Lemuria, the Sunken World – Far West on the map, north of Egypt, the ocean floor drops dramatically, and below, supposedly, lies Lemuria, the oldest civilisation in history..

10 – The Green Maggot Tournament – This is the area within Afaric where all Shamans, Voodoos, Tribespeople and Dark Magicians come together in a tournament to prove their worth – and was once the scene of the final defeat of Michelob Nix, the worlds only Undead Necromancer.

11 – Tiger Temple – A Buddhist temple high up on the Venus Mountain, home to Pandas, Iguanadons and a huge group of Tigers – and, as Redford Wolberg found out in the underground labyrinths of the temple – there is a lot more creatures there than you would bargain for!

12 – Kulo Koleem – Far in undiscovered forest lies the home of the Yuccas, tiny, very cute plant-animal crosses who live up in the treetops. Supposedly, they are the last of their kind – and the single only species of magical creature whom still officially stay on Earth all of their lives.

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And finally, beyond the Ocean of Loss lies an unknown channel – and in the horizon can be seen further land, far off in the sea. What, or who lives there? If anyone?
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TimedRogue's avatar
Just wondering can you do commissions for maps like this?